

The author himself post there quite often and sometimes does blog entries about rule-related questions from the newsgroup.Īnd there are the Unverse Protocols character creation and general houserules upon which I based a lot of my own modifications. The Yahoo Newsgroup (yes, I know, right ? These are still around ?) that can get very active and helpful whenever you ask a question. You need to find another way of hurting them, like teamwork or hitting so hard that even with no damage, you push them off the cliff you somehow managed to bring them to.Īll of the above is nice and "different" in theory, but in practice I hated it and houseruled the shit out of the game (just like I did with the old FASERIP).īUT it's super easy to learn and use, it lifted all the good things from FASERIP (the concept of power stunts for example), it's fresh, dynamic, and with a few tweaks you can do whatever you want with it (well, your mileage may vary, for me it was a LOT of tweaks, but others use the game almost vanilla).
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There's a point-buy system but it's really more of an afterthough and very unsatisfying.Īnd finally, the combat system it much too absolute for me. Icons Superpowered Roleplaying is a tabletop game of superhero adventure, creating exciting stories of the imagination with friends, based around the heroes. What I don't like about it is that it can be a bit too vague sometimes (distance, speed, and such).Īlso, the game is built around the idea you're going to roll your characters randomly from beginning to end, and have fun making sense of the widely different powers you rolled (there are provisions to change powers that are too far-fetched, but it's still the coreof the character creation). I've been GMing Icons since 2011, after getting bored of ignoring most of MSH rules, which I'd been using for almost ten years whenever it was super-hero time.īasically, and as the author himself said, ICONS is the FASERIP system + Fate without the fudge dice (I don't miss them).
